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3D Artist

Contrato indefinido

Ho Chi Minh City, Ho Chi Minh (Vietnam)

Publicado el 3 de noviembre de 2026

  • Contrato

    Contrato indefinido

  • Localización

    Ho Chi Minh City, Ho Chi Minh (Vietnam)

  • Fecha de inicio

    Lo antes posible

  • Salario

    Información no proporcionada

  • Teletrabajo

    No especificado

Mantu illustration

ABOUT THE JOB

  • Convert CAD data such as STEP, IGES, CATIA, or SolidWorks files into optimized real-time meshes.
  • Review 3D models to assess topology, UVs, materials, scale, pivots, and polygon budgets before integration.
  • Create hard-surface assets, environments, props, and avatars for XR and real-time scenes.
  • Produce PBR textures and materials, bake lighting, and build LODs to meet platform performance targets.
  • Rig and animate mechanical parts in collaboration with development teams.
  • Prepare optimized asset versions for standalone headsets, PC VR, mobile AR, and other real-time platforms.
  • Participate in design and accuracy reviews, integrating feedback to improve visual quality and technical reliability.
  • Manage 3D assets through version control tools such as Git LFS, Perforce, Unity Version Control, or similar solutions.

ABOUT YOU

  • Bachelor’s Degree in Graphic Design, Art or a related field.
  • 3+ years of experience in 3D production for real-time engines such as Unity or Unreal.
  • Hands-on experience with CAD-to-real-time conversion using Pixyz, Unity Asset Transformer, Unreal Datasmith, Blender CAD import, or similar tools.
  • Strong skills in hard-surface modeling, retopology, and UV unwrapping using Blender, Maya, 3ds Max, or similar software.
  • Experience with PBR texturing using Substance Painter, Substance Designer, or equivalent tools.
  • Knowledge of lighting and optimization in Unity or Unreal, including baked lighting, light probes, LODs, and occlusion culling.
  • Understanding of performance budgets for standalone headsets, PC VR, mobile AR, or similar platforms.
  • Portfolio showcasing technical hard-surface models such as vehicles, aircraft, machinery, industrial equipment, or similar assets.
  • Experience with Shader Graph, Amplify, Unreal material editor, photogrammetry, 360 photo processing, glTF, USD, WebXR, Apple Vision Pro, Unity Profiler, Frame Debugger, or RenderDoc is a plus.
  • Good communication in English.
  • Strong attention to detail, technical mindset, visual quality standards, and ability to collaborate with technical and creative teams.

WHY AMARIS?

  • Competitive salary and 13th-month salary
  • 14+ annual leaves per year
  • Premium healthcare insurance, starting from your probation period
  • Project reviews and yearly performance appraisals
  • Annual company trip
  • Teambuilding activities: Team lunch/dinner, events, and celebrations, sports clubs (football, basketball, badminton, pickleball)
  • International team environment
  • Tailor-made career path
  • Technical workshops and training courses
  • Mobility: Opportunities to be on-site abroad in our offices in over 60+ countries

Equal Opportunity

Amaris Consulting is proud to be an equal opportunity workplace. We are committed to promoting diversity within the workforce and creating an inclusive working environment. For this purpose, we welcome applications from all qualified candidates regardless of gender, sexual orientation, race, ethnicity, beliefs, age, marital status, disability, or other characteristics.

 

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